SUMMARY
Release Date: September 21st, 2017
Developer: Devespresso Games Inc.
Publisher: Digerati Distribution
Platforms: Steam (Mac & PC), PS4, Xbox One, and Nintendo Switch (2018).
Site: https://www.thecoma.co
Languages: English, Korean, Japanese, Russian, Spanish, Turkish, Thai, and Chinese (Simplified)
DESCRIPTION
The Coma: Recut is a remastered version of The Coma: Cutting Class, the debut title from Korean independent game developer, Devespresso Games. It's a 2D survival horror game set in an abandoned high school. Make your way through the haunted school, packed full of dangerous sights and traps.
The school’s hellish corridors are not all you must contend with. Your fellow classmates and teachers have warped into frightening ghosts, who will stop at nothing to hunt you down.
In this unthinkable situation, your choice is clear: figure out what brought you here and escape the nightmare. Unfortunately, it seems that your school and its inhabitants have other intentions.
FEATURES
-
2D hand-illustrated visuals.
-
A unique infusion of Korean horror in the survival-adventure genre.
-
Listen carefully to footsteps revealing the killer's approach.
-
Run and hide from the world's most relentless psycho.
-
Avoid poisonous tentacles and clawing shadows as you explore.
-
Discover notes and clues that illuminate the mystery of Sehwa High.
-
Work together with the others who are trapped here. But can they be trusted?
-
Crouch in the shadows during intense moments to escape the killer.
-
Reveal the startling mystery of Sehwa High and the intricate web of deceit surrounding its staff.
TRAILERS
SCREENSHOTS
Official promotional poster
Holding your breath may save your life.
But keep an eye on your stamina.
If you’re lucky, you might get her number.
6 item slots insure you only carry the essentials!
Blood, corpses, tentacles…everywhere.
Especially when you’re sitting on the throne.
Find one and try to avoid her sharp knife.
Read Episode 1
DOWNLOADS
Download a zip file of The Coma: Recut visual assets including portraits, art, screenshots, and more!
TRIVIA
-
Minho created every single art asset in the game by hand.
-
The first version doesn't have the arrow, Killer direction sign, and lack of items and save points. How did the first gamers beat the game?
-
The first game design plan featured a giant, rolling, tentacle ball that could crush the player. The idea ended up on the cutting room floor but remains as a background element in the rooftop of the North Building.
-
Beat the game and play again for a special surprise...
-
To unlock the true ending, you should help Youngho with all three subjects he's struggling with (Math, Social Studies, and Art).